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AI Insights · Timothy · April 2024

Top 5 Soccer Games on Android in Oceania: Q1 2024

Discover the performance trends of the top 5 soccer games on the Android platform in Oceania for Q1 2024, including downloads, revenue, and active users.

Top 5 Soccer Games on Android in Oceania: Q1 2024

In the first quarter of 2024, the top 5 soccer games on the Android platform in Oceania showcased varied performance trends in terms of downloads, revenue, and active users. Below is a detailed look into each game's performance metrics.

EA SPORTS FC™ Mobile Soccer from ELECTRONIC ARTS saw significant fluctuations in its weekly revenue. The game peaked at around $20.1K in mid-February, with a notable high of $16.9K in late January. Weekly downloads experienced a decrease early in the quarter, reaching a low of 1.4K in the week of February 26, before rebounding to 2.5K in the final week of March. Active users showed a steady pattern, starting at 39.5K and slightly declining to 34.5K in mid-February, before climbing back to 39.2K by the end of March.

Top Eleven Be a Soccer Manager by Nordeus demonstrated consistent revenue trends with occasional peaks, such as $6.5K in the first week of January and $6.3K in the last week of March. Downloads fluctuated, starting at 785 and peaking at 1.1K in the second week of January. The game maintained a steady number of active users, beginning the quarter with 7.4K and ending with 7.5K.

eFootball™ 2024 from KONAMI showed a mixed performance. Revenue fluctuated throughout the quarter, peaking at $3.5K in the last week of March. Downloads saw a notable spike to 605 in the fourth week of January but remained relatively stable otherwise. Active users exhibited a peak of 22.1K in the week of January 22 and remained above 20K towards the end of March.

Dream League Soccer 2024 by First Touch Games Ltd. had a steady revenue stream, with minor fluctuations, peaking at $1.4K in late February. Downloads hit a high of 1.4K in the week of January 22 and remained above 1K for most of the quarter. Active users started at 14.4K, peaked at 15.7K in late February, and ended the quarter at approximately 15K.

eFootball™ CHAMPION SQUADS from KONAMI had more modest performance metrics. Revenue peaked early at $2.4K in the first week of January and then saw a sharp decline. Downloads remained low throughout the quarter, with a slight increase to 110 in the last week of March. Active users were relatively stable, starting at 386 and ending at 381.

These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024